Building a Responsible Digital Future for Youth
A Multistakeholder Action Framework for Youth Digital Well-Being, Safety and Agency
RDY is an independent initiative registered under the UN Global Dialogue on AI Governance.
In an era in which digital technology and artificial intelligence are becoming increasingly embedded in learning, social life, work and daily life, young people require more than mere access to technology. They require a digital environment that safeguards their physical and mental well-being, ensures their safety, respects their agency, and enables their meaningful and inclusive participation in decision-making.
What kind of digital future can genuinely support the growth and development of young people? And how should governments, technology companies, educators, civil society and youth themselves share responsibility for shaping it?
Guided by these questions, Responsible Digital for Youth (RDY) has been officially selected as an Affiliate Session of Digital@UNGA 2026, to be convened during the high-level week of the 81st Session of the United Nations General Assembly. The session underscores the importance of youth digital well-being, safety and agency, and seeks to advance a youth-centered, multistakeholder action framework through cross-sectoral and intergenerational dialogue.
Event Information
- Date: Friday, 25 September 2026
- Time: 09:00–10:30 EDT (New York); 14:00–15:30 BST (London); 21:00–22:30 HKT (Hong Kong)
- Format: 90-minute virtual session via Zoom
- Designation: Official Affiliate Session, Digital@UNGA 2026
- Theme: A Multistakeholder Action Framework for Youth Digital Well-Being, Safety and Agency
Register Link: Zoom
From ITU–UNDP Collaboration to a People-Centered Digital Future
Digital@UNGA is an international digital cooperation platform jointly convened by the International Telecommunication Union (ITU) and the United Nations Development Programme (UNDP). Held alongside the United Nations General Assembly, it brings together governments, international organizations, the private sector, research institutions, civil society and youth to examine how digital technology can advance human well-being and sustainable development.
ITU contributes expertise in global connectivity, digital technology and digital transformation, while UNDP draws on its mandate in human development, inclusive growth and on-the-ground development practice, with particular attention to translating technological progress into opportunities that are genuinely accessible to all. Together, the two agencies bridge technological development and social need, in support of a digital future that is more inclusive, trustworthy and people-centered.
The platform builds on the SDG Digital events convened in 2023 and 2024, and was relaunched under the name Digital@UNGA in 2025, in line with the outcomes of the World Summit on the Information Society (WSIS) and the direction set by the Global Digital Compact. Its overarching objective is to ensure that the benefits of digital transformation reach every region, generation and community — leaving no one behind — and to translate shared vision into action through partnership. Learn more about the background of Digital@UNGA
Digital@UNGA 2026: Building a Digit'all Future — Together
Digital@UNGA 2026 is convened under the theme "Building a Digit'all Future — Together," organized around three pillars — Innovation, Inclusion and Future — linking emerging technologies, digital participation, youth leadership and cross-sectoral collaboration.
The flagship event will be convened on 21 September at United Nations Headquarters in New York, comprising high-level dialogue, innovation showcases, partnership-building and action commitments. Affiliate Sessions, independently organized by a range of institutions, extend this agenda into diverse regions and areas of expertise, broadening participation through in-person, virtual and hybrid modalities. Learn more about Digital@UNGA 2026
Responsible Digital for Youth forms part of this official Affiliate Session programme. Grounded in the everyday digital realities of young people, the session seeks to connect inclusive development with international discourse on responsible technology, and to identify concrete modalities for collaboration.
Why Address Youth Digital Issues During the UN General Assembly?
UNGA, the United Nations General Assembly, comprises all 193 Member States and serves as the Organization's principal deliberative, policymaking and representative organ. Each year, during the Assembly's high-level week, world leaders and policymakers convene to address shared global challenges, affording international organizations, businesses, civil society and youth a valuable opportunity for concentrated exchange. Learn more about the UN General Assembly
2026 marks the 81st Session of the UN General Assembly, with the General Debate scheduled for 22–26 and 28 September. This session, convened on 25 September, falls squarely within this pivotal period of international policy dialogue and cooperation. Official UN Schedule
Addressing youth digital issues at this juncture matters because it brings the lived experience of young people into a wider global conversation. From schools and households to technology platforms and public policy, the digital environment young people navigate cuts across sectors and transcends national borders, demanding a coordinated response from a broad range of stakeholders.
Our Core Themes: Well-Being, Safety and Agency
This session is organized around three interconnected dimensions situated at the nexus of what a responsible digital environment requires.
Digital Well-Being examines how technology can support young people's physical and mental health, learning, relationships and quality of life. Discussion will address how digital products, content and usage patterns can help young people build healthy digital habits, and what support families, schools and platforms can provide.
Safety examines whether young people are effectively protected against cyberbullying, harmful content, privacy violations and AI-related risks. Discussion will cover product design, digital literacy, reporting mechanisms and support services, and how responsibility can be shared among relevant duty-bearers and stakeholders.
Agency examines whether young people have the capacity and opportunity to understand technology, exercise choice, express their views and influence decisions that affect them. This includes understanding how personal data is used, recognizing content and recommendation systems, and participating in the design of digital products, education programmes and public policy.
The session underscores the importance of positioning young people as co-designers of the digital future, in line with the principle of meaningful youth participation. Youth should not merely identify the challenges they face, but also have genuine opportunities to help shape, implement and evaluate the solutions.
Who We Seek to Bring Together
A responsible digital environment depends on the engagement of all parties able to contribute lived experience, drive institutional change and translate commitments into action. This session seeks to convene:
- Youth representatives and youth organizations — contributing diverse backgrounds and lived experience to help frame issues and propose actions.
- Government and public policy practitioners — bridging policy domains such as digital development, education, youth affairs and child protection.
- Technology companies and platform representatives — sharing practices and responsibilities relating to AI, social platforms, education technology and product safety.
- Educators and researchers — offering expertise in digital literacy, mental health, youth development and technology ethics.
- Civil society and international organizations — contributing experience in rights protection, social inclusion and cross-border cooperation.
- Foundations and corporate sustainability practitioners — exploring resources to support future education, research and pilot initiatives.
Speakers and participating institutions will be announced as confirmations are finalized.
Questions for Speakers
Speakers are invited to reflect on the following questions in their interventions:
1. What kind of responsible digital environment do young people need in order to reconcile well-being, safety and agency?
Which needs and voices remain insufficiently addressed at present? In your view, what is the most pressing tension between protecting young people and respecting their choices? Please draw on your own experience, observations or professional practice in responding.
2. In your view, what responsibilities should different stakeholders bear in building such an environment, and how can the meaningful participation of young people be ensured?
How should youth, governments, technology companies, educational institutions and civil society organizations work together, in this regard? Which current practices most urgently need to change, and what support is currently lacking? How can youth participation be made to genuinely shape decisions?
3. If these responsibilities were translated into action, what concrete initiative would you propose as a priority?
What would this initiative change, and who would drive it forward? How could you or your organization take part, and what partnerships or resources would it require? Over the next six to twelve months, how would you assess whether it has genuinely improved young people's digital lives?
Speakers : Perspectives, Cross-Sectoral Dialogue and Action Synthesis
RDY brings together institutional leaders, educators, practitioners, parents and young people to address a shared policy challenge: how digital environments can protect youth well-being and safety while strengthening their agency. Their contributions connect human rights, governance, education and lived experience to three questions: what young people need, who must act, and which actions should be advanced together.
Olivier Lazar
Global Chief of FIH, RDY and EEA; Forum Moderator
Olivier Lazar leads three ESGIN initiatives: the Future Intelligence Hub (FIH), Responsible Digital for Youth (RDY), and Ethical Economy Accelerator (EEA). He also serves as a Board Member of Junior Achievement Europe. His work connects leadership, education and the development of practical capabilities that enable people and institutions to act responsibly in complex environments.
As the lead of the RDY initiative and forum moderator, Olivier will connect contributions to youth well-being, safety and agency. He will guide the discussion towards practical collaboration: identifying what should be prioritised, where responsibility should sit, and how young people can participate in shaping and evaluating the next steps.
Snezana McKinnon
Founder, Humane Touch; Human Rights Advocate
Snezana McKinnon is the founder of Humane Touch and a human rights advocate whose work spans human rights, health care, medical genetics and the responsible use of emerging technology. She has contributed as a writer, volunteer and human rights defender with Amnesty International Canada and identifies herself as a Certified Human Rights Consultant and published author. Her wider work has included Humane Touch, EDSCanada and Medical Genetics Rediscovered.
Snezana brings to RDY the perspective of someone working with information, experiences and identities that may require a high degree of confidentiality. Her contribution will examine what happens when AI is used to assist, interpret or represent the experiences of others, particularly those who may be vulnerable or insufficiently informed about how their information is being used. She connects responsible technology with dignity, informed choice, privacy and the duty of youth-serving organisations to protect the people they support.
Long Nguyen
Founder and Executive Director, TruthInTech; Pioneer in Youth-Led Responsible Technology
Long Nguyen is the founder and executive director of TruthInTech, a youth-led initiative advancing responsible technology and meaningful youth participation in technology governance. His work connects AI transparency with civic participation, including engagement through Let's Go Vote, and represents an emerging model in which young people organise independently rather than participate only through institutions created by adults.
Long brings to RDY a central governance question: how can young people influence digital systems when the rules, data practices and decision-making processes behind those systems are difficult to understand? His contribution will explore how platforms and policymakers can provide accessible information and credible channels through which young people can question, influence and help shape the rules that affect them.
Max Downie
Student AI Board Member, The Harbour School; Youth Participant in School Technology Governance
Max Downie is an 18-year-old student at The Harbour School in Hong Kong and a member of his school's Student AI Board. At his previous school, he represented the student perspective on a panel considering how AI should be integrated into education. In his current role, he contributes to discussions about school technology policies and how those policies affect students in practice. He has also led student community initiatives, including helping a three-person team complete a fundraising campaign.
Max brings the discussion into the everyday reality of school life. At RDY, he will consider how AI policies affect learning, fairness and student well-being, and how schools can respond when the perspectives of students, teachers and administrators differ. His experience illustrates why students should have a continuing role in developing and reviewing the technology rules that govern their education.
Robert D.F. Thomas
Former Head of Legal and Compliance, Apple; Adjunct Professor, Fordham University
Robert D.F. Thomas brings experience from senior legal and compliance leadership in the technology sector together with his work in higher education. This combination provides a perspective on how organisational decisions are translated into policies, controls and systems of accountability, and how future professionals are prepared to exercise judgement in complex institutional settings.
At RDY, Robert will examine how commitments to youth safety and well-being can be embedded in corporate governance rather than treated as statements of principle alone. His contribution will consider which risks to young people may be overlooked in the pursuit of innovation and growth, how responsibility can be assigned to those with decision-making authority, and how youth and external stakeholder perspectives can enter oversight processes.
Jack Huang
Senior Consultant for Asia, International Telecommunication Union; Co-founder, Global SDGs Alliance
Jack Huang is an international development specialist and multilateral policy adviser whose work covers digital governance, climate finance and sustainable development. His consulting experience includes work with United Nations entities, including the UN Office of Information and Communications Technology and the International Telecommunication Union. He is also a co-founder of the Global SDGs Alliance, a university instructor and an international affairs columnist. He holds a master's degree from SOAS University of London and a bachelor's degree from National Chengchi University.
Jack brings to RDY a regional and multilateral perspective on digital inclusion. His contribution will examine how differences in connectivity, resources, language and access to policymaking shape young people's ability to benefit from and influence technology. He will also consider how international organisations, governments, technology companies and local organisations can work together while ensuring that local young people participate in the design and evaluation of solutions.
Monica Sanders
Founder, The Undivide Project; Adjunct Professor of Law, Georgetown University; Senior Contributor, Forbes; Emmy Award Winner
Monica C. Sanders is a law professor, technology founder and policy practitioner working at the intersection of law, emerging technology, digital governance and community resilience. She teaches at Georgetown University Law Center and founded Bonne Terre Labs, which develops AI-enabled decision-support tools integrating legal, regulatory, environmental and community information. She also founded The Undivide Project, a nonprofit advancing digital equity and disaster resilience through community-centred technology and policy solutions.
Through The Undivide Project, Monica has developed a model combining technology deployment, community research, policy analysis and partnerships with trusted local organisations. Its work has included eight community Wi-Fi mesh networks serving approximately 250 homes in Baltimore and a network of more than 300 community partners and allies. At RDY, she will connect digital access with rights, accountability and agency, asking how institutions can design services with affected young people rather than simply for them.
Emmalyn Green
Director of Learning Design, JA Worldwide; Practitioner in International AI Education and Educator Development
Emmalyn Green is Director of Learning Design at JA Worldwide, where she leads the development of learning experiences informed by her background in classroom teaching, programme management and curriculum design. Before joining JA Worldwide, she taught in the Palm Beach County School District and managed middle and high school programmes for Junior Achievement of the Palm Beaches and Treasure Coast. She is pursuing a PhD in Curriculum and Instruction at Florida Atlantic University, with a focus on educational technology.
Emmalyn helped design and lead an initiative that equipped more than 35 education leaders across over 30 countries to create locally relevant AI learning programmes. The initiative combined practical experience with research-informed pedagogy and responsible use; several participants subsequently secured funding to expand their pilots. At RDY, she will address what educators need to turn responsible AI principles into learning experiences that strengthen young people's understanding, judgement and agency across different local contexts.
Viktor Tsvetanov
Bulgarian Youth Delegate to the United Nations; Development Impact Associate, JA Alumni Europe
Viktor Tsvetanov works across youth participation, education, leadership development and public policy. As a Bulgarian Youth Delegate to the United Nations, he represents young people's perspectives in national and UN processes and has delivered interventions at the UN Commission for Social Development and the ECOSOC Youth Forum. He co-led the national To New York and Back survey, which engaged more than 2,200 young people. He is also a Development Impact Associate at JA Alumni Europe and a member of Sofia Municipality's Local Youth Council.
Viktor contributed to reforms of Sofia's youth policy consultative council, including rules that created a formal opportunity for a youth representative to chair the council. At RDY, he will draw on this experience to examine the difference between giving young people a seat and giving them meaningful influence. His contribution will focus on the information, resources and decision-making space required for sustained youth participation in digital governance.
Ines Gafsi
Chair and CEO, Inspiring Girls Hong Kong; Advocate for Girls' Empowerment and the SolveHers Programme
Ines Gafsi is Chair and CEO of Inspiring Girls Hong Kong and Regional Development Leader for Asia-Pacific at Inspiring Girls International. Since establishing the Hong Kong chapter in 2020, she has helped reach more than 6,000 secondary school girls and mobilised 2,500 female role models. She previously co-founded Female Entrepreneurs Worldwide, developing a community of more than 20,000 members, and is a co-founder of Blissmi Health.
Ines leads SolveHers, which combines structured AI literacy, mentoring, team-based work on SDG-aligned challenges and micro-grants that help girls develop their solutions. The programme treats AI literacy as a set of competencies rather than access to tools alone. At RDY, she will examine how confidence, well-being, role models and access to resources affect girls' ability to participate in technology, and how schools, companies and mentors can support girls as problem-definers, creators and decision-makers.
Cameron Ng
Founder, Shell to Sea; Youth Marine Environmental Advocate
Cameron Ng is a student at Chinese International School in Hong Kong and founder of Shell to Sea, a youth-led initiative addressing the disposal of seashells from restaurants, hotels and supermarkets. He has coordinated collection and processing, recruited volunteers and developed relationships with academic and environmental partners, including The Hong Kong Polytechnic University, The University of Hong Kong and WWF. The initiative reports returning more than 180 kilograms of discarded shells to the ocean.
Cameron uses digital tools for project coordination, outreach and communicating results across institutions. At RDY, he will explore what young people need when moving from online expression to practical public action: how they establish credibility, communicate evidence responsibly and sustain partnerships over time. His experience connects digital agency with the support, verification and institutional trust required for youth-led initiatives to develop beyond an initial idea.
Valerie Chiu Wing Yee
Founder and President, Teen Animals da Scientists; TIME 2025 Girls of the Year Honouree
Valerie Chiu is a Hong Kong sustainability advocate who founded Teen Animals da Scientists at the age of 12 to advance the Sustainable Development Goals through science and dialogue. Through workshops, webinars, science activities, publications and virtual exchanges, she has brought together young people from more than 15 countries. Her work has been recognised through TIME's 2025 Girls of the Year, the Sustainability Advocate category of the Student of the Year Awards, and the Hong Kong Outstanding Teen Award.
Her EcoCultural Exchange connected teenagers from 12 countries to discuss cultural perspectives on environmental conservation. Some participants subsequently developed their own activities or assumed leadership roles within her organisation. At RDY, Valerie will explore how digital communities can create belonging across differences in language, culture and confidence, and how young participants can progress from attendance to contribution, responsibility and shared leadership.
Tallie Lin
Founder, St Martin's Apparel; Marine Advocate; Youth Social Entrepreneur
Tallie Lin is a Grade 12 student in Hong Kong and founder of St Martin's Apparel, a youth-led social enterprise that combines sustainable enterprise with youth learning. She has led a cross-border digital campaign spanning Taiwan, Hong Kong and Milan, managed online sales, and supported more than 75 young people in the Philippines to use digital tools for their own ventures. She has also served on the World Ocean Day Youth Advisory Council and Bow Seat's Future Blue Youth Council, using webinars and social media to advance ocean and climate literacy.
Tallie brings a distinctive lived tension to RDY. Digital platforms have enabled her advocacy, enterprise and international collaboration, while her own experience led her to stop using social media personally and place strong restrictions on her smartphone use. She will consider how young people can participate online without being expected to remain constantly available, and why platforms, schools and organisations must share responsibility for attention, well-being and sustainable participation.
Aaryaveer Kochhar
Participant in NineIsMine Children's Rights Advocacy; TEDx Youth Speaker on AI
Aaryaveer Kochhar is a student, TEDx youth speaker and children's rights advocate. He has worked with NineIsMine since the age of seven, engaging with issues affecting underprivileged children and using public advocacy to bring their needs to the attention of decision-makers. He is a recipient of Grand Honors from the Johns Hopkins Center for Talented Youth and a member of Mensa and Intertel. His recent public speaking has examined AI and its implications for young people.
At RDY, Aaryaveer will connect children's rights with the choices young people face when using AI. His contribution will consider how technology can support learning and development without replacing independent thought, and how children from different backgrounds can benefit fairly. He will also examine the responsibilities of parents, schools and technology providers to help young people understand technology and make informed choices rather than merely receive rules set by adults.
Noelle Lui
Author, Mysterious Sham Wan; Youth Participant in the Asia-Pacific Forum on Sustainable Development
Noelle Lui is a Year 8 student at Victoria Shanghai Academy and the author of Mysterious Sham Wan, a children's book that introduces environmental protection and the Sustainable Development Goals to younger readers. She has also participated in the 13th Asia-Pacific Forum on Sustainable Development in Bangkok, bringing the perspective of a younger participant into an international public forum.
Noelle's work shows how young people can interpret a public issue and communicate it in a form accessible to their peers. At RDY, she will focus on the conditions younger people need to find reliable information, develop their own views and express them with confidence. Her perspective will help examine how parents, educators, platforms and event organisers can provide protection and support while preserving a child's own voice.
Nandini Kochhar
Parent Representative; Parenting Practitioner with Coaching Training
Nandini Kochhar brings the perspective of a parent raising two children at different stages of development: a profoundly gifted 13-year-old and a four-year-old. She is trained in transformational coaching and is developing her own coaching practice. Through her children's activities, she has also engaged with gifted education, chess and social-service communities.
Nandini defines successful parenting through the development of kindness, empathy, inclusion and respect rather than achievement alone. At RDY, she will examine how digital guidance must respond to a child's age, abilities and individual needs. Her contribution will consider how families can build trust and gradually support autonomy, and how schools and platforms can share responsibility with caregivers instead of placing the full burden of digital safety on parents.
Soufiane Boulehya
High School Mathematics Teacher, Ministry of Education, Morocco; IGCSE Mathematics Educator
Soufiane Boulehya is a certified secondary mathematics teacher working with Morocco's Ministry of National Education and the Pierre Corneille School Group in Casablanca. His practice includes the IGCSE curriculum, bilingual education and digital tools such as GeoGebra. He also trains students for mathematical competition and works across Arabic, English and Amazigh. At the 2025 Queen Rania Teacher Academy Forum, he presented on developing critical thinking through interdisciplinary mathematics problems.
Soufiane approaches mathematics as a way to question information, test assumptions and challenge intuition. At RDY, he will connect these habits to responsible digital citizenship and AI literacy. His contribution will examine when students struggle to evaluate digital information, what teachers and technology providers should do to support them, and how education can develop reasoning skills that remain essential even when digital tools can generate immediate answers.
Jasmine Lam
Student, University of Toronto; Founder of the MindBridge Youth Venture
Jasmine Lam is a University of Toronto student, student researcher, varsity artistic swimming student-athlete and founder of MindBridge AI. Her initiative explores how AI might support psychological assessment while retaining human professional judgement at the centre of decision-making. She is developing the idea through research, prototype development, funding applications and external collaboration while continuing her university studies.
Jasmine's route into technology began through self-directed learning after an experience that led her to reconsider a conventional academic pathway. At RDY, she will bring the perspective of a young founder still navigating research, development and professional boundaries. Her contribution will examine the heightened responsibilities involved when technology touches mental health, including the need for qualified oversight, careful treatment of user information and support systems that help young developers innovate responsibly.
Tien Hsi Chang Leah
Youth Digital Safety STI Forum Contributor; TEDx Speaker
Tien Hsi Chang, known as Leah, is a 12-year-old speaker and youth advocate whose interests span ocean protection, sustainability, education and digital safety. She has spoken at TEDxYouth, served as a youth moderator for the Leader for Young Leaders social innovation project, and participated as a youth representative speaker at the GenFuture Intelligence Global Forum. In 2026, she contributed a youth proposal on digital safety and governance to the 11th STI Forum.
Leah began her advocacy through mermaiding and ocean conservation, including performances using costumes made from recycled materials, before extending her attention to education and the digital world. At RDY, she will show how a young person can translate lived observations into a public proposal. Her contribution will focus on what institutions should do after youth perspectives are heard: respond, identify responsibility and create a route for young people to participate in follow-up action.
Lee Ho Tim Kyle
Member of an Interschool STEM+E Team; Youth AI Innovation Practitioner
Lee Ho Tim Kyle is a secondary school student from Hong Kong with interests in technology innovation, sustainable development, economics and sport. In an interschool STEM+E entrepreneurship programme, he led a team working with a local startup to combine robotics and AI in a proposed business solution. He coordinated ideas across the team, refined the business logic and delivered the final pitch. Although the team finished outside the top three, Kyle received the programme's individual Most Valuable Player award.
At RDY, Kyle will draw on the realities of collaborative technology development: combining different perspectives, making judgements with limited experience and communicating a proposal to external audiences. His contribution will consider how schools, companies and mentors can guide young innovators, how responsibility should be shared within youth projects, and what support helps students move beyond technical possibility to consider users, risks and practical value.
Lee Ho Sum Mia
Primary School Technology Creator; Scratch and Robotics Learner
Lee Ho Sum Mia is a Primary 6 student at Chan's Creative School in Hong Kong. She received the Choreography Excellence Award in the upper-primary Scratch category of the third Global Marty Challenge and was named an Outstanding Leader Student for 2025–2026. She has also spoken at the GenFuture Intelligence Global Forum and participates in choir, reading and creative activities.
Mia brings an essential primary-school perspective to RDY. Her experience with Scratch and robotics shows how children encounter technology through play, experimentation and creative expression before they encounter it as a policy issue. Her contribution will help identify what makes digital tools understandable or confusing to younger users, what support children expect from adults and technology providers, and how safe environments can allow children to experiment, make mistakes and develop confidence.
TAI Ka Ho Ian Tai
Organising Partner, Youth Publications and Socioeconomic Forum; Participant in International Youth Public Affairs
Ian Tai is an A-level student in Hong Kong and an Organising Partner of the Youth Publications and Socioeconomic Forum. His international public-affairs experience includes participation as a youth delegate and panelist at the Second World Summit for Social Development. He has also represented Hong Kong in the English-Speaking Union International Public Speaking Competition, where he addressed how communities and states with fundamental differences can cooperate on shared challenges.
Ian advocates for youth perspectives to receive substantive weight in decision-making rather than being included as a procedural requirement. At RDY, he will examine how institutions can build continuing relationships with youth organisations, how diverse views can be represented, and what mechanisms can ensure that recommendations on digital issues are acknowledged, tracked and carried forward after a forum concludes.
Event Recap
WATCH THE FULL VIDEO ON YOUTUBE | Building a Responsible Digital Future for Youth
Building a Responsible Digital Future for Youth
From Protection to Meaningful Participation and Agency
Who Gets to Shape the Rules of Growing Up Online?
On 25 September 2026, the Global ESG Leadership Organization (ESGIN) convened Building a Responsible Digital Future for Youth, bringing together legal and governance professionals, educators, youth advocates, entrepreneurs, parents and children for a discussion spanning the Americas, Europe, Asia, Africa and the Pacific. Held during United Nations General Assembly week, the online session continued the organisation’s dialogue on responsible digital development under the theme Youth Digital Well-being, Safety and Agency.
The questions were immediate. Schools are deciding how students should use AI. Families are negotiating the boundaries of online life. Platforms are shaping what children see, how they interact and where their attention goes. Young people are already making consequential choices within these systems, often with limited influence over how those systems are designed.
What would change if their experience carried real weight in the decisions being made about them?
The discussion approached that question through law, corporate responsibility, education and lived experience. Its proposals ranged from local youth AI councils and platform audits to shared school computers, female technology mentors and safeguards against abusive comments. Across these different settings, the challenge was to build an environment in which young people could remain safe while developing the judgement, confidence and authority to act for themselves.
1. Governance and Rights: Giving Young People a Role in the Rules
Olivier Lazar: Responsible technology begins with accountable human decisions
Olivier Lazar, Global Chief of FIH, RDY and EEA, opened the discussion with a contradiction familiar to many educators: schools are trying to prevent some uses of AI while simultaneously seeking ways to integrate it into learning. The difficulty extends beyond classroom policy. Institutions must decide how to accommodate a technology whose applications are changing faster than many of their established practices. Throughout the session, Lazar pressed speakers to identify whose needs were being overlooked, how governments, companies, schools and communities should share responsibility, and what could realistically be advanced within six to twelve months. He also recognised the time required for concerns to reach international forums and for international deliberations to influence local practice, giving particular importance to action within schools and communities.
His broader concern was the human purpose of this transition. Entrepreneurship education, he observed, should develop initiative and the ability to improve existing organisations as well as prepare students to establish businesses. The same expectation applies to AI: its use should strengthen people’s ability to understand situations, contribute ideas and take responsibility. Returning to ESG in his closing remarks, he connected responsible resource use with the treatment of people and the governance arrangements that shape decisions. Education and engagement, in this account, help create a reinforcing relationship between health, capability, productive participation and well-being. The responsibility for technological outcomes remains with the people and institutions making choices about their development and use.
Core argument: Digital progress should strengthen human capability and well-being, supported by clear responsibilities and meaningful participation.
Long Nguyen: AI education should lead to influence over local decisions
For Long Nguyen, Founder and Executive Director of TruthInTech, the case for youth participation begins with the fact that young people are already experiencing AI’s consequences. They should not have to wait until adulthood or employment to understand how those systems work. Through workshops, hackathons and an AI ethics curriculum under development, his youth-led nonprofit helps students examine automated decisions, recognise bias and consider the effects on their communities. Nguyen reported that TruthInTech had grown to more than twenty chapters and participated in United Nations-related exchanges. Those experiences reinforced his concern that AI governance remains too concentrated among governments and companies, even as limited transparency makes it difficult for students—and sometimes lawmakers—to understand what is being governed.
Nguyen’s proposed response connects education with civic participation. Students who can identify a problem should have a route to discuss it with teachers, companies and policymakers, and contribute to rules that address it. He cited youth AI activities in Boston, including work on a proposal described as the “Students First Act,” before calling for local youth AI advisory councils linked to municipal governments and school boards. Rotating membership across age groups would bring different experiences into discussion and help decision-makers understand how policies affect students. These councils would also allow communities to address their own priorities. An exchange with participants in a Jamaican AI programme, where applications included agriculture and education, had shown him how much innovation and practical knowledge can be missed when international debate draws from a narrow range of places. Ethical judgement and civic skills, he argued, should develop early enough for young people to contribute while the rules are still taking shape.
Core argument: AI literacy becomes consequential when young people can use it to identify problems and help shape the decisions affecting their communities.
Robert D.F. Thomas: Youth protection belongs inside corporate governance
Robert D.F. Thomas, a former Head of Legal and Compliance at Apple and an Adjunct Professor at Fordham University, approached youth safety as an organisational responsibility. His emphasis on co-regulation brought together two requirements: young people need skills and the capacity to regulate their own behaviour, while institutions must provide safeguards that make responsible use possible. That requires structures, policies and procedures within organisations, alongside safety by design, including age-appropriate defaults and attention to algorithmic design. Families and communities also need protection tools that are practical enough to use. A framework that cannot be implemented in everyday settings offers little help to the people expected to rely on it.
Thomas placed these measures within a wider understanding of well-being, encompassing digital literacy and young people’s ability to develop a positive sense of identity in digital spaces. His proposed youth digital governance action framework would bring safety, privacy, data responsibility, responsible AI and digital education into a coordinated approach, with participation and accountability running through its implementation. When the discussion turned to equitable access, he used the Corporate Sustainability Reporting Directive as a reference for how governments can establish requirements and hold organisations accountable for delivery. The point was institutional: companies need responsibilities that can be translated into decisions, procedures and product features, while public authorities need mechanisms that make implementation more than voluntary aspiration.
Core argument: Youth protection must become an operational obligation, built into products, organisational procedures and mechanisms for accountability.
Monica Sanders: Participation requires a place in drafting, implementation and audit
Monica Sanders, Founder of The Undivide Project and an Adjunct Professor of Law at Georgetown University, began with the community affected by a decision. Young people should be involved in the bodies designing their future, help inform the rules being drafted and participate in implementing the frameworks that concern them. She questioned the familiar practice of inviting youth to speak while excluding them from the stages at which decisions are actually made. Her argument also reached into the economics of digital participation: young people’s data and contributions help generate value, yet their interests are often poorly represented within stakeholder structures. Where are young people in the value chain of an economy they help sustain?
Sanders linked that question to inequalities between countries and regions. Reflecting on an exchange that included a representative from the Bahamas, she asked how often Caribbean Community youth were represented and whether discussions adequately reflected the diversity of Asian countries. Age intersects with geography and the wider distribution of influence. Her proposals therefore addressed both power and access: incorporate youth protection into audit baselines for algorithms and platforms, develop company practices covering data use, algorithmic exposure, safety incidents and access, and ensure young people are involved beyond consultation. Alongside this, national and regional funding should expand digital infrastructure, drawing where appropriate on arrangements connected with wider climate-related investment. Participation cannot be meaningful if communities lack the physical means to connect, and connectivity alone does not guarantee a role in governance.
Core argument: Young people need both the infrastructure to participate and a substantive role in designing, implementing and evaluating digital systems.
2. Education and Opportunity: Developing the Capacity to Act
Emmalyn Green: Learning should build the confidence and relationships needed for action
Emmalyn Green, Director of Learning Design at JA Worldwide, described an educational approach organised around learning about AI and learning with AI. Students need foundational knowledge, responsible-use principles and an understanding of digital safety, together with opportunities to apply that learning to real tasks. JA has invested in staff and educator training and involved young people in decisions about how AI enters learning experiences. In entrepreneurship education, that means examining where the technology can contribute meaningfully to the process and enhance human capabilities. Green connected this practical work to confidence: students develop a stronger sense of what they can do when they have opportunities to try, improve and see the results. Mentors and alumni make the next step more imaginable, particularly when those role models have attended the same schools and come from the same communities.
She carried this logic into World Youth for Action, an initiative she described as scheduled for November that year. Bringing young leaders and policymakers together around community needs, it combines practical experience with advocacy skills and an understanding of how government, schools and other institutions interact. The ambition is for participants to continue the work after an event: maintaining conversations with decision-makers, finding partners and helping other young people participate. Green called for organisations to sustain those connections through activities across the year. A young person may have an important experience to share, but translating it into change also requires knowing how institutions work and where support can be found.
Core argument: Effective AI education connects knowledge and practical confidence with the relationships and advocacy skills that sustain participation.
Viktor Tsvetanov: Participation should be judged by the decisions it changes
Viktor Tsvetanov, Bulgarian Youth Delegate to the United Nations and Development Impact Associate at JA Alumni Europe, welcomed the growth in opportunities for youth to join institutional discussions, while questioning what follows from their presence. The harder task, he argued, is making those seats meaningful. His own work offered examples of technology supporting participation: JA Alumni Europe has used AI to summarise meetings, clarify commitments and consolidate contributions to its strategy towards 2030. Programmes such as EU Code Week and Girls GO STEM also create opportunities to develop skills and present ideas. He described a participant who developed a drone system and went on to engage internationally. Yet these examples raised a further question: how do similar opportunities reach communities that remain underserved?
Tsvetanov applied that scrutiny to consultation itself. When youth representatives gather views through online surveys, those without internet access may be absent from the evidence on which representation is based. He proposed a structured process extending over several months, in preparation for the second global dialogue on AI governance that he referred to for 2027. Young people from different regions would identify priorities, develop recommendations and follow those recommendations through the subsequent discussions. Partnerships between organisations and institutions, consistent with SDG 17, would support continuity. The relevant measure would be whether participants could point to an idea, recommendation or decision that changed because they contributed. Counting attendance captures the scale of a consultation; tracing its consequences reveals whether it carried influence.
Core argument: Meaningful youth participation requires an inclusive, sustained process whose influence on decisions can be demonstrated.
Ines Gafsi: Girls need the resources and responsibility to become technology creators
Ines Gafsi, Chair and CEO of Inspiring Girls Hong Kong, described a barrier that access to devices alone cannot resolve. Gender stereotypes can shape girls’ expectations before they have had the chance to discover their abilities, narrowing the careers and roles they consider possible. Her organisation connects girls aged fourteen to sixteen from less privileged backgrounds with female role models as part of a wider international movement. Those relationships are tied to practical creation: corporate partners provide programme funding, microgrants and professional expertise, and work with girls on challenges grounded in problems they observe in everyday life. The girls develop AI-related solutions while retaining responsibility for important decisions. Through that experience, technology becomes something they can shape.
The model also brings industry knowledge into schools, where teachers are working to keep pace with AI’s development. Female professionals can offer practical perspectives on governance, ethics and workplace realities, helping students understand the responsibilities that accompany technical work. Gafsi’s priorities were to secure more corporate participation and funding for underserved communities, and expand the network of women willing to serve as role models. She acknowledged that recruitment involves more than finding expertise. Some women nominated by their employers still question whether they are qualified to guide girls, revealing a confidence barrier on both sides of the relationship. Supporting those mentors is therefore part of building a stronger pathway for the next generation.
Core argument: Girls develop technological agency when role models, funding and practical projects give them genuine opportunities to create and decide.
3. Youth Leadership: Turning Digital Participation into Real-World Influence
Cameron Ng: Credibility grows through consistent action and shared purpose
For Cameron Ng, Founder of Shell to Sea and a youth marine environmental advocate, the challenge is getting an idea from public attention to practical cooperation. His organisation works on the responsible processing and reuse of shells discarded by restaurants and supermarkets, connecting waste reduction with marine ecosystems and acidification-related concerns. Young advocates, he observed, often struggle to be taken seriously before they have had time to establish a record. His response is to begin building relationships: share work with parents and teachers, attend events, meet people with related interests and identify where an initiative’s mission overlaps with another organisation’s objectives. Consistency gives those relationships a basis for trust.
Ng described how a visit to OceanX led to contact with WWF representatives and then to collaborations exploring shell-based structures for coral nurseries and the use of shell material to reduce acidity in some Hong Kong marsh areas. Through WWF, he also connected with The Hong Kong Polytechnic University to explore further marine sustainability work. These experiences showed how digital visibility and personal relationships can reinforce one another. Platforms can help an idea receive consideration on its merits, while professional connections provide expertise and opportunities to test it. He encouraged continued cooperation between young people and adults so that promising proposals have a route into implementation.
Core argument: Youth advocacy gains lasting influence when consistent effort and shared objectives turn visibility into practical partnerships.
Valerie Chiu (Wing Yee): A strong youth community enables its members to lead
Valerie Chiu, Founder and President of Teen Animals da Scientists (TADS), has been building a youth community around science, dialogue and the Sustainable Development Goals since she was twelve. She described an Eco-Cultural Exchange Program involving teenagers from twelve countries, where small-group discussions, images and cultural exchange helped participants understand one another’s lives and environmental concerns. Belonging mattered because it made young people more willing to step beyond familiar settings and connect with others. TADS has extended that approach through workshops, webinars, podcasts and publications, while increasingly encouraging members to initiate work of their own. In Pets and Paws, participants use AI and other digital tools to produce animal-welfare stories and infographics; another member-led initiative explores gaming and mental health.
Chiu illustrated what can happen when guidance is followed by responsibility. A girl from India who had initially been reserved developed a project involving traditional paintings to support orphans in Indonesia and raise environmental awareness. A member in Ghana worked with friends on STEM workshops that, Chiu said, reached more than a thousand African children. Members learn how to organise and advocate by undertaking projects that reflect their interests, supported by peers with more experience. She wanted more opportunities for cross-border encounters, recalling a meeting with a core member during a visit to the United Arab Emirates. She also urged young people to preserve imagination and creativity as AI assumes more routine work. The community’s strength lies in making each participant more capable of contributing something of their own.
Core argument: Belonging becomes a source of collective influence when young people receive the support and freedom to lead their own initiatives.
Tallie Lin: Healthy boundaries must account for how young people actually use platforms
Tallie Lin, Founder of St Martin’s Apparel and a youth social entrepreneur, described the appeal of social media with unusual candour. At twelve, the fact that everyone seemed to have Instagram was a compelling reason to want an account. Months later, she found herself scrolling from the evening into the early morning. Deleting one platform moved the habit elsewhere, and easily dismissed reminders did little to interrupt it. A sixty-second delay before opening an application eventually helped create space to reconsider the impulse. Yet the same platforms had supported work she valued: promoting a youth-led ocean–climate webinar series, developing her social enterprise and finding funding opportunities. She said a global pitch competition had doubled the resources available to St Martin’s Apparel, which teaches technology, design thinking and entrepreneurial skills to students in the Philippines.
That experience informed a response extending beyond individual willpower. Lin proposed school-wide or nationwide measures that could reduce the fear of missing out when young people establish boundaries. Platforms should address the addictive qualities of their algorithms and provide limits that work in practice, supported by long-term research into adolescent use. Asked what could be achieved within six to twelve months, she insisted that programmes also needed to endure beyond that period. She identified a practical starting point within her own work: help students in the Philippines understand the benefits and risks of digital participation while creating more opportunities for face-to-face connection and recreation. Sustainable boundaries become easier to maintain when young people have other ways to belong.
Core argument: Digital well-being requires effective platform design, collective support and worthwhile alternatives that help young people regain control of their attention.
Aaryaveer Kochhar: Children need to exercise judgement before asking AI to assess it
Aaryaveer Kochhar, a children’s rights advocate, TEDx youth speaker on AI and chess player, approached AI through the distinction between studying a position and making a move under pressure. Reading, coaching and practical play help a learner develop judgement; AI can then examine the thinking behind a decision. If a system routinely chooses the next move, children may lose confidence in their own ability to decide. Kochhar proposed school projects completed during class time, with teachers guiding students to use AI for explanation or inspiration. In chess, parents and coaches could help children analyse moves they had already made. These approaches require adult time and attention, alongside trust that children can learn through mistakes.
He also questioned how much competitive opportunity depends on access to resources. Referring to the experience of Ugandan chess player Phiona Mutesi, he pointed to the difference an after-school opportunity can make. His priority was opening school computers and devices to underserved children after hours, allowing them to research, learn and pursue their interests. Developers could widen access further through tools requiring limited or no internet connectivity. Drawing on the principles of information, non-discrimination and being heard associated with the Convention on the Rights of the Child, he argued that opportunities to learn and express an opinion should extend across economic circumstances. Access and independent judgement need to develop together: children require the means to use technology and the confidence to determine when and how it serves them.
Core argument: Children need equitable access to AI and guided opportunities to make their own decisions, so that assistance strengthens rather than erodes their judgement.
Noelle Lui: Young people should shape both their own stories and the policies affecting them
Noelle Lui, author of Mysterious Sham Wan and a youth participant in the Asia-Pacific Forum on Sustainable Development, described how digital tools had opened opportunities to research, publish and reach people beyond her immediate surroundings. Those opportunities are vulnerable to misinformation, restrictive algorithmic experiences and online hostility that can make young people reluctant to speak. Adult intervention can create another constraint when children’s ideas are reshaped to fit expectations. Lui called for parents and educators to guide young people through the online environment while preserving their perspectives, and for organisers and platforms to provide safe, moderated spaces where they can participate without fear of harassment.
Her proposals connected expression with institutional influence. Youth-focused literacy programmes would strengthen source evaluation and critical thinking; youth-led spaces would allow those skills to be exercised; and advisory councils with real decision-making authority would bring experience into policy. For the following year, she proposed a youth digital storytellers initiative paired with genuine youth advisory councils. Young people would create content describing their encounters with the digital world and participate in designing the rules that respond to those experiences. This arrangement would allow them to define the problems in their own terms and remain involved as institutions decide what to do about them. Protection, in her account, should preserve the conditions in which a child’s voice can develop.
Core argument: Young people need safe opportunities to describe their own experience and real authority to help shape the policies that govern it.
4. Families, Classrooms and Young Creators: Where Policy Meets Daily Life
Nandini Kochhar: Trust is essential to keeping children safe
Nandini Kochhar, a parent representative and parenting practitioner, described two very different responsibilities in raising a four-year-old and a thirteen-year-old. Restrictions that are relatively straightforward with a younger child do not provide a complete approach to adolescence. With an older child, she places greater emphasis on understanding how technology is being used and maintaining an ongoing conversation. Children need someone they can approach with a difficult experience without expecting harsh punishment. When that relationship is absent, the adults best placed to help may never learn what has happened. Parents themselves also need support: many are unfamiliar with the technologies their children use and need guidance on mental health, privacy and age-appropriate independence.
Kochhar distributed responsibility across the institutions surrounding a child. Parents should build trust and provide guidance; schools should teach digital judgement, privacy and safety; platforms and developers should supply built-in safeguards, privacy protections and arrangements to alert parents to serious safety concerns. The distinction matters because continuous supervision of every digital interaction is impossible. Families need systems that provide protection while children are out of direct view, as well as relationships that make it safe to ask for help. Parent education and responsible product design consequently belong within the same approach to child safety.
Core argument: Children are better protected when trusted relationships are backed by informed parenting, school-based learning and safeguards built into platforms.
Soufiane Boulehya: Critical thinking can begin with the lesson already being taught
Soufiane Boulehya, a high school mathematics teacher working within Morocco’s Ministry of Education system, has seen students use AI for tasks extending well beyond calculation, including complex problems and organised mathematical reasoning. That change requires teachers to reconsider what learning should demonstrate. He offered an example from an ordinary mathematics lesson: an employer describes pay using the average salary, but a student who understands the distribution knows to ask for the median. A small number of high salaries may substantially influence the average. Knowing how to calculate a figure becomes more useful when a learner can also question what the figure reveals and what it leaves out.
For Boulehya, this is a practical way to develop judgement within existing subjects. Students can use knowledge to examine claims and recognise misleading presentations while learning alongside AI. The challenge is the speed of institutional response. Curriculum revision can take years, while the tools are already in students’ hands. Education systems need to help teachers adapt now; the exchange identified teacher training as an immediate starting pointwhile broader reforms proceed. His example made the task concrete: schools can begin by connecting familiar content to situations in which students have to interpret information, ask a further question and explain their reasoning.
Core argument: Education must respond quickly to AI by equipping teachers to make interpretation, questioning and judgement part of everyday learning.
Jasmine Lam: Youth innovation needs a route from self-directed learning to responsible application
Jasmine Lam, a University of Toronto student and Founder of MindBridge Youth Venture, described a project exploring how AI could support work related to psychological diagnosis. Online resources, including YouTube, have made it easier for young people to begin developing technical skills, she argued. The scale of starting a technology venture can feel intimidating, but taking the first step creates opportunities to learn progressively. Her encouragement was accompanied by an acknowledgement of development risks, particularly data leakage and inaccurate outputs. She proposed more extensive training with large datasets before launch as a way to try to reduce errors, presenting it as a development approach rather than an established guarantee of performance.
Lam also called on professionals to engage more seriously with ideas emerging from younger generations. Young people encounter needs through their own experiences, but turning those observations into useful applications requires interaction with the people who understand the field. She wanted society and professional communities to help bring youth-led ideas into real working contexts, where they can be developed and improved. Her contribution placed confidence and responsibility within the same process: a young founder needs the courage to begin, an understanding that a working prototype does not resolve every risk, and access to expertise that can help the work mature.
Core argument: Young innovators need encouragement to begin and professional engagement to help their ideas develop into responsible applications.
Tien hsi Chang (Leah): Safety measures should address harm where children encounter it
Tien hsi Chang, known as Leah, a Youth Digital Safety STI Forum contributor and TEDx speaker, brought the discussion to a photograph posted by a friend on Instagram. Strangers responded with abusive comments about the friend’s appearance. For Leah, twelve, the episode raised a direct question about why such harm was allowed to reach a child. She also understood the cost of being outside these platforms: without an account herself, she sometimes felt excluded when friends discussed online content. This combination of vulnerability and social pressure led her to question whether stopping children from using social media could adequately address their needs.
She proposed intervention before harmful comments are published, including blocking abusive messages at the point of posting. Schools should also help students understand how their words affect others and discuss what to do when they witness cyberbullying. These measures would address the platform’s role, the behaviour of the person posting and the choices available to those watching. Leah’s final request was that young people participate in making the rules. Their experience can reveal where protection is failing and help institutions identify responses that make sense in children’s daily lives.
Core argument: Effective online protection combines early platform intervention, education about harmful conduct and children’s participation in setting the rules.
Lee Ho Tim Kyle: Collaboration should leave young people in charge of their thinking
Lee Ho Tim Kyle, a youth AI innovation practitioner, recalled a project in which his team relied too heavily on the technology already developed by a partner start-up. Following an established solution consumed time and narrowed the possibilities the team considered. Progress came when they ventured beyond it and developed ideas of their own. The experience exposed a risk within even well-intentioned support: access to expertise can become dependence if young people are left with too little room to question the starting point or choose another direction.
Kyle assigned a responsibility to each participant in the learning process. Young innovators should retain independent thinking and present ambitious ideas despite the possibility of criticism or failure. Start-ups and mentors should guide practical work in ways that develop critical thinking, leaving space for students to solve problems. Schools should provide current knowledge and resources and support thoughtful AI adoption. His priority was active thinking and co-creation: a process in which technology helps young people explore their ideas while responsibility for the reasoning remains with them. Learning to use an existing solution is valuable; developing the confidence to improve on it is part of becoming an innovator.
Core argument: AI-supported innovation should preserve young people’s intellectual ownership, with mentors and schools creating the conditions for independent thinking.
Lee Ho Sum Mia: Safe exploration gives children room to become responsible users
Lee Ho Sum Mia, a twelve-year-old primary school technology creator, described learning through programming and robotics as a process of testing, observing and improving. The opportunity to try different code and work out what succeeds allows her to build understanding for herself. In the wider digital environment, the feedback is less straightforward. AI produces answers quickly, but children may struggle to determine whether those answers are true or fair. Deepfakes compound the problem by making fabricated content appear convincing.
Mia asked mentors and digital tool providers to create safe spaces for exploration and provide guidance on careful, responsible AI use. Both conditions matter: children need freedom to experiment and support in understanding what a tool can get wrong. Her account connects safety with the development of competence. A child who can test an idea, recognise uncertainty and improve a decision is learning how to take responsibility. The environment around that child should make the process possible without exposing them to risks they are not yet equipped to manage.
Core argument: Children develop responsible digital habits through safe opportunities to experiment, supported by guidance that helps them recognise uncertainty and risk.
TAI Ka Ho (Ian Tai): Participation must remain accountable to lived experience
TAI Ka Ho, also known as Ian Tai, an Organising Partner of the Youth Publications and Socioeconomic Forum, drew on efforts to connect young people with politics through YPSF, partners and the Permanent Mission of Senegal. He called for multilateral dialogue that includes governments, Indigenous communities, civil society and youth, and questioned participation that merely fulfils a procedural requirement. Recalling remarks associated with the Second World Summit for Social Development in Qatar, he argued that policymaking must reflect lived realities. Institutions need to be accountable for whether the people they invite can actually inform the discussion.
He also asked young people to recognise their limitations without allowing those limitations to become a reason for inaction. They may not be in a position to negotiate a peace agreement, but they can influence relationships, communities and grassroots initiatives. Sustained spaces for questioning, debate and dialogue, together with diplomatic and communication skills, help develop that capacity. His argument joined institutional reform with civic practice: opportunities to participate should be substantive, and young people should have room to learn how to use them. Influence can begin at a modest scale and grow through continued engagement.
Core argument: Meaningful participation requires institutions to respond to lived experience and young people to build influence through sustained dialogue and grassroots action.
5. From AI Literacy to AI Agency
Jack Huang: Young people must be able to question the systems affecting them
Jack Huang, UN Senior Consultant and Co-founder of the Singapore-based Global SDG Alliance, closed with a distinction that connected the session’s many proposals: the move from AI literacy to AI agency. Knowing how to operate ChatGPT or Gemini is an initial capability. Young people also need to ask where data come from, who designed a model, who benefits from a system and who might be excluded. They should be able to question decisions about their personal information and identify the people responsible for those decisions. These questions extend education into the relationships of power and accountability surrounding technology.
Huang argued that fairness and inclusion must accompany safety, particularly when opportunities to understand and influence AI are unevenly distributed. He described part of his work as connecting international and United Nations-related resources with youth communities, sustaining collaboration so that wider discussions can support local participation. His closing remarks gave practical meaning to agency: a young person should be able to understand enough to ask a consequential question, find a route through which that question can be raised, and expect it to receive a response.
Core argument: AI agency means having the understanding, confidence and opportunity to question digital systems and influence how they affect one’s life.
The proposals across the session addressed different parts of the same institutional challenge. Advisory councils create an entry point, but participation also needs access to drafting and follow-up. Digital education builds understanding, but students require opportunities to practise judgement. Platforms provide connection, but the design of that connection affects safety, attention and well-being. Families offer guidance, but they cannot carry responsibilities that belong to companies and public institutions.
Several steps could begin within the period the moderator put to speakers: establishing a local youth AI council, opening school equipment after hours, recruiting female technology mentors, starting teacher training, incorporating youth considerations into an audit, or creating a process to track what happens to young people’s recommendations. Other work—including research on adolescent platform use and sustained community support—requires a longer commitment.
The speakers did not offer a single blueprint. They identified places where responsibility could become more concrete and where young people could exercise greater influence. The next measure of progress is whether those opportunities take form.
A school should be able to explain how students helped shape its AI rules. A company should be able to show how youth protection affected its design. An institution inviting young people into a consultation should be able to trace what happened to their advice.
The credibility of a responsible digital future will depend on whether young people can see their contribution in the decisions that follow.
Expected Outcomes: A Foundation for Continued Collaboration
The purpose of this session is to build shared understanding across sectors and to propose concrete directions for future collaboration. Anticipated outcomes include:
- Identifying shared priorities: pinpointing the most pressing issues within youth digital well-being, safety and agency.
- Advancing a draft action framework: compiling possible actions, potential partners and next steps.
- Connecting partners: identifying collaboration opportunities in education, research, youth engagement and product improvement.
- Establishing a basis for continued dialogue: refining recommendations through follow-up youth consultations and partner discussions.
It is hoped that this dialogue will serve as a starting point for sustained collaboration, giving the ideas raised here an opportunity to evolve into concrete initiatives, tested against youth experience and real-world outcomes.
Complementary Sessions Within the Same International Platform
The Digital@UNGA 2026 agenda spans education, technological innovation, rights protection and global governance, situating this youth-focused dialogue within a broader collaborative context.
"Education Systems in the Age of AI: What's Changed, What's Next?", co-organized by UNESCO, UNICEF, the Global Partnership for Education (GPE), ITU and Cambridge University Press & Assessment, examines the transformations AI is bringing to education systems — closely related to youth learning and educational transformation.
"AI for Global Progress: An Innovation Showcase", organized by Google Cloud, presents a showcase of AI innovation, contributing a technology-application and implementation perspective to the broader agenda.
"Q-Lab: Agentic AI and Youth's Digital Wellbeing", organized by NYU GovLab and the Sync Digital Wellbeing Program, focuses directly on agentic AI and youth digital well-being, resonating with this session's attention to the quality of young people's digital lives.
"Responsible AI for Child Protection", organized by Just Rights For Children (JRC), Athena Infonomics and APLYD, connects responsible AI with child protection, addressing questions of safety and protective mechanisms.
"Youth Evidence to AI Governance: Building a Digit'all Future With the Next Generation", organized by SDG Youth Connect, examines how youth experience and evidence can inform AI governance, echoing the importance of youth participation and agency.
Collectively, these sessions reflect the many dimensions of digital cooperation. The distinct contribution of Responsible Digital for Youth lies in bringing well-being, safety and agency together within a single action-framework discussion, exploring how different sectors can jointly support young people. View the official session schedule
Organizers and Partners
In accordance with the official Affiliate Session programme, this session is co-organized by the Global ESG Leadership Organization (ESGIN), in close collaboration with the following partners:
- Responsible Digital Youth Advisory Council
- Future Intelligence Institute for Youth (FIY)
- Future Intelligence Hub
- Global SDGs Alliance
We extend a cordial invitation to partners committed to youth, education, technology and sustainable development to join this dialogue, and to work together toward a digital future in which young people can participate safely, grow in health, and exercise genuine agency.